If a teammate becomes annoyed or resentful toward another, it affects combat as well. While there is an upside to the fondness, fondness can become jealousy, and quarrels can start. If a duo’s meter gets high enough, they can become soulmates, so feel free to pair up your members. The players will then receive more benefits in combat for instance, one member can praise the other, making them happy and increasing their strength. In the inn, you can put your party members into rooms together, and their levels grow if their affection meter gets full, the pair’s friendship improves. Affection levels are a peculiar feature of this game. And you won’t be fighting alone you’ll be fighting with a band with three other members who can be whoever you desire.Īfter a day of adventure, your group heads to an inn where members can ask for money to buy the items they want, eat the food they receive from defeating monsters and increase their affection levels. All have different traits you can either pick the kind you think fits your character or choose strategically depending on your job. You can choose between seven types: kind, energetic, laid-back, cool, stubborn, airheaded and cautious. Your main character’s personality type also affects the conflict.
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